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Updates
/
[12/15/15] Navy A and B sprites complete
« Last post by
Neno
on
December 18, 2015, 03:49:49 am
»
The Navy Class has now Joined the Doro Ranks
Zaytun and Marco
12
Updates
/
[12/12/15] Hit Effect Redo, Screen Shake , Vignette
« Last post by
Neno
on
December 18, 2015, 03:48:45 am
»
Hit Effects have been Redone,
and screenshake has now been implemented,
the game looks much more interactive
13
Updates
/
[12/11/15] Swordsman A implemented,
« Last post by
Neno
on
December 18, 2015, 03:47:22 am
»
The Swordsman Class which consist of Tenken and Kotan
has now joined Doro
14
Updates
/
[12/10/15]spy D-Gear Combat Blade, Elemental Hurts implemented, New Map
« Last post by
Neno
on
December 18, 2015, 03:46:08 am
»
Spys D-Gear Combat Blade is now Available
since the shop is not functioning right now it will be free,
15
Updates
/
[12/9/15] Spy & Sub yeti Added, Special Attacks Implemented, D-Gear Fire Core
« Last post by
Neno
on
December 18, 2015, 03:45:02 am
»
Spy Class implemented,
Special Attacks Implemented,
D gear Fire-core In
16
Updates
/
[12/8/15] Implemented Other Attacks, Stats , Death Cam
« Last post by
Neno
on
December 18, 2015, 03:37:05 am
»
Implemented
-----------------
Jump attack2,
strong attack,
Running attack2
17
Updates
/
[12/7/15] Attacking and Collisions, Trampolines
« Last post by
Neno
on
December 18, 2015, 03:35:54 am
»
Attacking other players now functions,
trampolines help u make impossible jumps
18
Updates
/
[12/6/15] Health and Hud
« Last post by
Neno
on
December 18, 2015, 03:34:57 am
»
Health display for single player aswell as other players shows up top
19
Updates
/
[12/3/15] Double Tap to Run
« Last post by
Neno
on
December 18, 2015, 03:07:20 am
»
Running Implemented, double tap a
directional key to run and perform an attack key while running to do a run attack
20
Updates
/
[12/2/15] Wall Jumping, Rolling, Roll Jump Boost
« Last post by
Neno
on
December 18, 2015, 02:20:37 am
»
Wall Jumping Implemented,
Rolling Impleemnted [Press Space]
Roll jump boosted implemented [ press space in between or after a jump to get 1.5 jump height]
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