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Messages - Neno

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16
Updates / [12/3/15] Double Tap to Run
« on: December 18, 2015, 03:07:20 am »
Running Implemented, double tap a
 directional key to run and perform an attack key while running to do a run attack

17
Updates / [12/2/15] Wall Jumping, Rolling, Roll Jump Boost
« on: December 18, 2015, 02:20:37 am »
Wall Jumping Implemented,
Rolling Impleemnted [Press Space]
Roll jump boosted implemented [ press space in between or after a jump to get 1.5 jump height]

18
Updates / [11/30/15] Begin Movement Engine Functionality
« on: December 18, 2015, 02:19:25 am »
Started a new Engine with Seki, basic movement is done and synced

19
General Discussion / Online Times
« on: December 18, 2015, 02:16:37 am »
To anyone who wants to play with me and Quadier, we are online usually after 7 pm eastern standard time.  you can always contact via Skype to let me know.

we will try to exit to lobby every now and then to make sure there are no stragglers

20
General Discussion / Re: Testing 8/17/15
« on: August 21, 2015, 01:28:00 am »
Thank you for all your feedback! i'm grateful for the amount of depth you put into this report.
some of these issues we are aware of. and are working to fix them,
the rain will definitely be changed.


-Neno

21
General Discussion / Testing
« on: August 13, 2015, 11:05:17 am »
With heavy Development underway i'm proud to say we are actually looking very solid right now.
 
if anyone is interested in doing test runs with us please leave your Skype name below



We look forward to seeing you in game :)

22
General Discussion / Re: MDU deletes SLO.exe?!
« on: August 13, 2015, 11:03:15 am »
We no longer use MDU so this will not be an issue

23
News / 8/12/2015 Hurt/Weather
« on: August 13, 2015, 11:00:57 am »
Our new programmer Noah has been doing an amazing job since the moment he got on the team.
a list of fixes that have been applied. as well as new content


bug fixes---
Jump Attack causing you to freeze in the air
Coins falling through the ground
Moving while attacking
Sliding

Content---

Weather and time Transitions

Rain can only occur past evening now
A smooth transition has been added for Sunrise, Day,Evening ,Night

Hurt
Players now have a hurt Animation
Monsters Also have Hurt animations now

When an enemy is hurt it will be knocked backed slightly
enemies only get knocked back when taking significant damage(IE strong attacks)
or damage above a certain amount

Players are knocked back on every hit, how ever there will be skills that can immune them from this




Thanks for all your support

Stay tuned!

24
News / New Staff
« on: August 09, 2015, 02:44:33 am »
Everyone please welcome Dogarooski
he will be our new  lead programmer for SLO!

He hosted for us while we were open for testing. and now he knows code!!

25
Screenshots & Pictures / Re: Selfies From SLO
« on: August 08, 2015, 01:08:19 am »
that Agi tho!

Nice to see you're still around !

26
News / Re: Were Back!
« on: August 08, 2015, 01:07:10 am »
yes we are. an old member of TP recently reconnected with me yesterday .

also if you know any good programmers who would be interested and passionate about a project like this please refer them! thanks!

27
News / Were Back!
« on: March 10, 2015, 11:01:56 am »
Stick Legends Online is Back in action!

right now the team is pushing heavy efforts onto the game. and we already have a considerable amount of things done.
the new SLO will be much smoother.  we have also introduced a new aspect to the game. Factions. More will be discussed in the general topic!

Thanks for all the support,



Neno-

28
News / June 20 2014
« on: June 20, 2014, 08:48:23 pm »
we are currently looking into creating a database to hold all the contents of the account files

29
News / may 22 2014
« on: May 22, 2014, 04:10:18 am »
we are currently tackling the quest system, two new enemies have been designed, special thanks to Kelson for making that happen. swamp Boss Cobra has is among on of them.
we originally planned on releasing SLO sometime this month, circumstances have changed but nevertheless we will keep working towards it. thank you for your support.


30
Suggestions / Re: Wizard/Healer class?
« on: May 14, 2014, 02:22:09 am »
I've actually pondered this for a while. but in my opinion this style would unbalance the game. from my previous experience in games. but I will look into it and see if its possible in the future

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