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Messages - SwkWhiteKnight

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General Discussion / Testing 8/17/15
« on: August 19, 2015, 03:09:49 pm »
As someone who played this game two years ago when it was in pre-beta form I must say I was blown away with the progress you guys have made in under a week. As far as gameplay went it was much smoother compared to previous versions. For the two hours I played, I experienced no lag. Upon entering the game I was immediately amazed by the aesthetic improvements. The game now has a lively feel that gives depth and a sense of atmosphere. As I had been saying for years, this game has plenty of potential, and seeing an update like this is extremely encouraging. After testing the game, I was fortunate to have the opportunity to sift through ideas with a few members of Team Perious. It’s apparent they have a great sense of direction for the game and are going to release an excellent game.

Here are some notes from my testing run:
1.   Referring to the EXP bar the “Exp” doesn’t rollover. Also, what happened to the percentage?
2.   Clicking the “X” in the skill menu doesn’t close the skills menu.
3.   No punching? I could’ve sworn you could punch in this game.
4.   Jump Kick hit box is non existent. I was jump kicking the condor all day and was doing no damage.
5.   No solid rules, controls, explanation, or help in the beginning. Didn’t you guys have a quick guide or tutorial?
6. (Str = 1 hp 2 dmg.
Dex – 1 crit 1 def.
Int – 1 ap, 1 skill defense, 2.5 skill damage
Agi - .1 move speed, .1 jmp speed, 1 ep)
That info would come in handy at the beginning once all the percentages, level caps, and stats are figured out)
7.   Weather: Wasn’t very easy on the eyes. If weather is something that’s a keeper it should be as aesthetically pleasing as the background.  I mean, you see the details on those trees?
    a.   The random darkness was strange, I’d like it best if it was just used in the cave (which is what you guys had right?) and maybe just a tad bit more brightness/illumination?
    b.   The rain was almost dizzying at least while trying to grind. Maybe it could just appear in the background?
    c.   Also the transitions are quick and abrupt.
8.   Past 10 you only get one skill point? I would imagine that’s to offset the perks of getting your class?
9.   Chat still goes out of the box 😭 Also, a scrolling in-game chat would be nice feature.
10.   Map ends, you fall, you get stuck and not reset.

2
News / Re: 8/12/2015 Hurt/Weather
« on: August 15, 2015, 09:22:39 pm »
Sounds great! Looking forward to enjoying everyone's hard work!

3
News / Re: New Staff
« on: August 15, 2015, 09:21:23 pm »
Welcome Dogarooski! Looking forward to seeing your work and establishing a solid kinship.

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Screenshots & Pictures / Re: Selfies From SLO
« on: August 15, 2015, 09:15:23 pm »
Hey, what can I say? I was a real marathon-man. ::)

Thanks! It's good to be back, glad you guys are making big strides.

5
General Discussion / Re: Testing
« on: August 15, 2015, 09:13:10 pm »
☁ SwKWhiteKnight ☁

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Screenshots & Pictures / Selfies From SLO
« on: August 07, 2015, 02:24:54 am »
These are some old screenshots I took from the game. My character was pretty strong, I was smart to leave the character stats in the shot becuase now I can flex my muscles on yall 💪 ;)

7
Introductions / Who is SwKWhiteKnight?
« on: October 31, 2013, 09:47:36 pm »
Hey guys! I'm SwKWhiteKnight, I'm 18 years young and am going in to my second year of college.
I was a beta tester with my best friend (SwKAgnosco) for this game when it was just getting started and I must say I had so much fun! This game is great! Also, the admins do a wonderful job with updates, and the community is super friendly! Glad to be back guys. :)

Birthday: November 22, 1996
Music Preference: Hip-Hop
Favorite Artists: Logic, Jon Bellion, Kid Ink, MGK, Hopsin, Dizzy Wright, and Macklemore
Favorite Quote: “Good, better, best. Never let it rest. Until your good is better and your better is best.” - Tim Duncan

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